I have tried everything. How do I grab and drop items with physics?

Hi there,
Thank you for sharing it. The first thing to do is use a print string to detect if the object is being detected. Also, from what I can recall, your “holding loc” should be a static mesh with proper collision settings. You’re trying to attach an arrow component to an actor with physics constraints. That is potentially what is causing your code to fail.

Physics handle and Constraints require different workflows. Where did you take this logic from?

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