I have this problem where I want to associate each map trigger to a corresponding asset data and I don't know how to do this

I have this problem where I want to associate each map trigger to a corresponding asset data and I don’t know how to do this
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }

asset_data:= class:
@editable
CreativeProps: creative_prop = creative_prop{}

@editable
WoodAmount: int = 0

@editable
GoldAmount: int = 0

@editable
AssetName: string = ""

@editable
MoveOnZ: float = 0.0

game_manager := class(creative_device):

@editable
ClaimerTrigger: []trigger_device = array{}

@editable
ClaimerBillboard: billboard_device = billboard_device{}

@editable
ClaimZone: mutator_zone_device = mutator_zone_device{}

@editable
AssetDatas: []asset_data = array{}

ResourceManager: Verse.player_resource_manager = Verse.player_resource_manager{}

@editable
PurchaseIndex : int = 0

TextForUI<localizes>(InText: string): message = "{InText}"

OnBegin<override>()<suspends>:void=
    ClaimZone.AgentEntersEvent.Subscribe(OnAgentEnters)
    for(Trigger:ClaimerTrigger):
        Trigger.TriggeredEvent.Subscribe(OnClaimerTrigered)


OnAgentEnters(Agent: agent): void=
    if (FirstPurchase := AssetDatas[0]):
        MoveProp(FirstPurchase)
    ClaimZone.Disable()

MoveProp(AssetData: asset_data): void =
   TransformProp := AssetData.CreativeProps.GetTransform()
   var Location : vector3 = TransformProp.Translation
   set Location.Z += AssetData.MoveOnZ
   if (AssetData.CreativeProps.TeleportTo[Location, TransformProp.Rotation]):
        Print("Chegou:{Location}")

OnClaimerTrigered(Agent: ?agent): void=
    Print("ClaimerTrigered")
    OwnerGold := ResourceManager.GetGoldAmount()
    OwnerWood := ResourceManager.GetWoodAmount()
    if(CurrentAssetData := AssetDatas[PurchaseIndex]):
        if (OwnerGold < CurrentAssetData.GoldAmount and OwnerWood < CurrentAssetData.WoodAmount):
            Print("Not Enough Resources")
        else:
            MoveProp(CurrentAssetData)
            ResourceManager.DeductResources(CurrentAssetData.WoodAmount, CurrentAssetData.GoldAmount)