I am a beginner in C++ and taught myself to do some Physx code. It was not easy.
Now I have a small bit of code (100% independant from unreal) that build a chain of capsules put in motion by random forces…
What I would like to do now is to make an Actor out of it, that is I would like to be able to create as much of these chains in the editor… If I could change the number of segments of the chain, it would be even better.
Is it possible? Or would it be easier to use the components (UPhysicsConstraintComponent) in unreal? (source How do I create linked rigid bodies? - UE4 AnswerHub)