I’m fairly new to UE and I’m trying to assign a physics asset to a destructible mesh so it doesn’t bounce when it hits something. It says there is no physics asset assigned and I cannot, for the life of me, find out where they are. Please help.
Thank you!!!
Do you know if objects, not just characters, are also required to have skeletal meshes in order to assign physics assets? Right now I’m just practicing dropping a ball onto a surface to shatter it but it bounces before it shatters.