If you just export all visible object as FBX, they will come into Unreal as single meshes, with their respective scene positions maintained.
However, you have to do all of the textures and materials yourself.
You might also try this
If you just export all visible object as FBX, they will come into Unreal as single meshes, with their respective scene positions maintained.
However, you have to do all of the textures and materials yourself.
You might also try this