I have a question about blueprints.

Like the node you see in the photo below
How do I create a node that can be connected to the front and back?

Hello Orangeboy,

My first thought is that you’d want to use Functions.

You might get better help if you describe what your end goal is.

In the screenshot you posted - what you’re looking at is a node that takes in a Character Object and returns it’s Skeletal Mesh Component Object (Which is sort of like a mini function based on the Character class which by default has a slot for SkeletalMesh?)

We want to make it look like this.
However, I’m having trouble with the part I asked about.
I don’t know how to do it.

Try placing a ‘Get Player Character’ node, then drag directly off of the ‘Return Value’ and type ‘Mesh’ in the search box with ‘Context Sensitive’ enabled.

Oh~ I did what you said and it worked.
Thank you so much.

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