I wonder there is still a problem with my scene after i build light with production level. other room is okay but this room have a problem. I already redo the mesh but still having the same problem. Can someone help me what should i do to solve my problem.
more information would help us to identify your problem.
Did you adjust the Lightmass settings already?
Did you increase the lightmap resolution of your walls and did you set up your mesh so you can adjust the lightmaps for each wall individually where necessary?
If you have redone your mesh, does that mean that you already made sure there’s enough padding between the shells to prevent bleeds?
Increase the lightmap resolution for your walls and see if it makes any difference.
Did you adjust the Lightmass settings already?
*yes, i already adjust the Lightmass settings *
Did you increase the lightmap resolution of your walls and did you set up your mesh so you can adjust the lightmaps for each wall individually where necessary? yes i already increase the lightmap resolution until my color resolution change into red ( 1024 )
If you have redone your mesh, does that mean that you already made sure there’s enough padding between the shells to prevent bleeds?
*probably i think i have enough do some experiment for my mesh. i try multiple of ways but still have this problems *
That is why i am stuck because i already experimental my scene.
If you’re talking about the “dirty” shadows on the first picture:
It looks like to me your indirect lighting quality is too low… try to set it somewhere between 4-10! Could you show us your adjusted Lightmass settings?
Are you using portal at the openings?