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i got a question about herotpp rigging

hi, im trying to work on my maya about herotpp.

i got few questions:

1.) can i create a new set of joints in maya? or do i have to export herotpp from unrealengine to maya. (my goal here is to make it like herotpp)

2.) is ther any shortcut on rigging the character?..

3.) can you help meout? can you provide me a step by step tutorial? on how to create joints in maya, then rename the joints, rig it with ik. then to unreal?

Hello,

These pages should have all of the information you are looking for in regards to UE4:

How to properly export the Hero skeleton:
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/SkeletalMeshes/index.html#exporttofbxfromunrealeditor

Animation pipeline:
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html

Maya animation rigging tool:

I hope that helps!

hi

hi this helps. thank you ^^,