Hi,
I feel like I’m missing something with Multiplayer, I’ve followed a bunch of tutorials for multiplayer including steam and I’ve hit a road block. I’ve got two PC’s with separate steam accounts on them. I search for the session on steam, I find it but cannot join! No error that I can see comes up. And when it comes to LAN when I search for sessions nothing comes up. I’m new to matchmaking in unreal and I feel like I’m missing a basic step of setup that non of the tutorials cover.
Thanks for any help on this.
I can post screenshots of my code but it is very similar to tutorials.
EDIT:
Did some more digging, still no idea why lan isn’t working. But for steam it seams to give me a success for joining the server. But It doesn’t travel. I got these logs:
2022.10.08-15.54.53:303][ 57]LogOnlineSession: Warning: STEAM: No game present to join for session (GameSession)
[2022.10.08-15.54.53:304][ 57]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.10.08-15.54.53:306][ 57]LogNet: Join succeeded: cloudyghxst
[2022.10.08-15.55.03:547][365]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2022.10.08-15.55.03:547][365]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: ********, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: STEAM:UNKNOWN [0x110000143A50255]
[2022.10.08-15.55.03:549][365]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: *********, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: STEAM:UNKNOWN [0x110000143A50255], Channels: 10, Time: 2022.10.08-15.55.03
[2022.10.08-15.55.03:549][365]LogNet: UNetConnection::Close: CloseReason:
[2022.10.08-15.55.03:549][365]LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
[2022.10.08-15.55.03:550][365]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: ********, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: STEAM:UNKNOWN [0x110000143A50255]
[2022.10.08-15.55.03:551][365]LogOnlineSession: Warning: STEAM: No game present to leave for session (GameSession)