# I don't get how Delegates / Events works on Unreal Engine

**URL:** <https://forums.unrealengine.com/t/i-dont-get-how-delegates-events-works-on-unreal-engine/2006257>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Event, delegates, CPP, Blueprint, question\
**Created:** [September 5, 2024, 10:24am UTC](https://forums.unrealengine.com/t/i-dont-get-how-delegates-events-works-on-unreal-engine/2006257 "2024-09-05T10:24:02Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![Untiziotizio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Untiziotizio](https://forums.unrealengine.com/u/Untiziotizio)\
**Post date:** [September 5, 2024, 9:18pm UTC](https://forums.unrealengine.com/t/i-dont-get-how-delegates-events-works-on-unreal-engine/2006257/6 "2024-09-05T21:18:05Z")

</div>

Well I also putted the broadcast instruction in the Tick function to check what would happen, but nothing

---

_[View the full topic](https://forums.unrealengine.com/t/i-dont-get-how-delegates-events-works-on-unreal-engine/2006257)._
