LogSlate: Window ‘KuaiLe-Regular’ being destroyed
LogSlate: Window ‘KuaiLe-Regular’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
LogMainFrame: Project requires temp target (ColorWheelPlugin plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/OneDrive/Документы/Unreal Projects/Dungeon/Binaries/Win64/UE4Game.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/программы/OneDrive/Документы/Unreal Projects/Dungeon/Dungeon.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/программы/OneDrive/Документы/Unreal Projects/Dungeon/Dungeon.uproject” -cook -stage -archive -archivedirectory=D:/Dungeon/Dungeon -package -ue4
exe=“D:\программы\Unreal Engine\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\программы\OneDrive\Документы\Unreal Projects\Dungeon\Dungeon.uproject
UATHelper: Packaging (Windows (64-bit)): Dungeon.uproject requires a temporary target.cs to be generated (ColorWheelPlugin plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\программы\Unreal Engine\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe Dungeon Win64 Development -Project=“D:\программы\OneDrive\Документы\Unreal Projects\Dungeon\Dungeon.uproject” “D:\программы\OneDrive\Документы\Unreal Projects\Dungeon\Dungeon.uproject” -NoUBTMakefiles -remoteini=“D:\программы\OneD
rive\Документы\Unreal Projects\Dungeon” -skipdeploy -Manifest=“D:\программы\OneDrive\Документы\Unreal Projects\Dungeon\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\gonzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+программы+Unreal+Engine+UE_4.25\UBT-Dungeon-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\программы\OneDrive\Документы\Unreal Projects\Dungeon\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building Dungeon…
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27045 toolchain (D:\Program Files\Visual Studio\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (D:\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in Dungeon.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 12 processes…
UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: �� 㤠���� ������ 䠩� ������� ��� ���������: D:\���?�?�?�?���?�?�<\OneDrive\�"�?��?�?��?�’�<\Unreal Projects\Dungeon\Intermediate\Build\Win64\Dungeon\Development\Core\SharedPCH.Core.h.pch: No such file or directory,
UATHelper: Packaging (Windows (64-bit)): Took 2,6461466s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\gonzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+программы+Unreal+Engine+UE_4.25\UBT-Dungeon-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error