I changed the Walk Speed and Run Speed in the Game Animation Sample project, and now the animations look strange.

Sorry for the late reply!

I’m currently using Motion Matching, and all of my animations are stored in a single Pose Search Database (PSD).
The issue I’m facing is that while the character is in the Walk state, the ‘RunToWalk’ animation occasionally gets selected.
Ideally, only the ‘Walk_Loop’ animation should be playing during walking.

Both ‘Walk_Loop’ and ‘RunToWalk’ animations are part of the same PSD.

Has anyone experienced this before or know how to prevent ‘RunToWalk’ from being selected while walking?