I’ve been trying to make a simple controller to move a capsule kinematically and I’ve ran into trouble at the time of handling the collisions with dynamic and static objects at the same time.
While testing I somehow got the desired behavior as per the video (move dynamics with engine-physics, block static) and the blueprint looked like in the image. The collisions where block for all objects involved.
I tried to add input movement, but it stopped working as intended and when I reverted to the previous set up via ctrl+z, it didn’t work anymore. Am I missing something?