I change my directlight to moveable type,but it cast bad shadow,why?

As the pic show,my directlight cast bad shadow ,and I just don’t know why ,how to solve this problem?

Hi Chen,

For a movable light you will need to adjust the quality via the cascaded shadow maps.

Using these settings should help but Cascaded shadow maps are limited in their quality as well.

I would recommend looking into Ray Traced Distance Field Soft Shadows if you want shadows for static objects at greater distances if the standard cascaded shadows does not work for you.

Tim