# I cant scrub morph targets in matinee ue4.11

**URL:** <https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952>\
**Category:** Character & Animation\
**Tags:** unreal-engine, bug-report, UE4, question\
**Created:** [April 4, 2016, 10:57pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952 "2016-04-04T22:57:35Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_cdc724f5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cdc724f5](https://forums.unrealengine.com/u/anonymous_user_cdc724f5)\
**Post date:** [April 4, 2016, 10:57pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952/1 "2016-04-04T22:57:35Z")

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Hey since 4.7 I’ve been able to scrub rig animations in matinee and watch the morph targets animate. At my studio were in the process of testing out 4.11 and we noticed that when we scrub animations in matinee the morph targets are not updating. The only way to see the animations is to play the matinee or loop the matinee. Normally this would not be a big deal but when we QA the scene it make it really hard to see if there are any issues. I am wondering if this is a bug or a new import setting that we haven’t seen yet. I have also went through the project and editor setting and could not find any options that might be associated with this issue.

If anybody could offer help or suggestions, I’m all ears.

Thanks

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**Author:** ![anonymous\_user\_38873497](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_38873497](https://forums.unrealengine.com/u/anonymous_user_38873497)\
**Post date:** [April 5, 2016, 2:09pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952/2 "2016-04-05T14:09:55Z")

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I have the same problem. I can see the MT animation when changing the Bounds Scale, but only in that frame. When I scrub again, the facial animation zeroes.

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**Author:** ![Lunchbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lunchbox](https://forums.unrealengine.com/u/Lunchbox)\
**Post date:** [April 5, 2016, 5:52pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952/3 "2016-04-05T17:52:46Z")

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Same here, I’m getting no morph target motion when scrubbing through the timeline in matinee.

I found this in the release notes I’m curious is its related:

“New: Optimized Matinee Actors no longer tick unless playing”

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [April 6, 2016, 7:57pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952/4 "2016-04-06T19:57:04Z")

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Hey Everybody,

I’ve entered this in our system as UE-29159. It is indeed a Regression(meaning that it worked in 4.10, but not in 4.11). I’ve added the release note that Lunchbox mentioned to the bug report as well.

-.

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**Author:** ![asmithey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/asmithey/32/473509_2.png) [@asmithey](https://forums.unrealengine.com/u/asmithey)\
**Post date:** [May 14, 2016, 7:29pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952/5 "2016-05-14T19:29:37Z")

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Still not working as of 4.11.2.

Thanks

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [May 23, 2016, 5:04pm UTC](https://forums.unrealengine.com/t/i-cant-scrub-morph-targets-in-matinee-ue4-11/352952/6 "2016-05-23T17:04:11Z")

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Hey asmithey,

After initial release (4.11.0), hotfixes are only there for high priority crash/functionality fixes.

I’d also like to add that Matinee is being treated as a legacy tool from 4.12 onward with Sequencer coming out soon. This functionality is on the roadmap for Sequencer, but is currently not implemented.

-.
