I cant open my project. It crash all the time

I would appreciate any help. Thanx

MachineId:9EB57BCD4C0D709A50D2968267292359
EpicAccountId:dfa76b41763049aa96e8a5729913b136

Unknown exception - code c0000028 (first/second chance not available)

ntdll + 823320 bytes
ntdll + 437212 bytes
kernel32 + 197966 bytes
msvcr120 + 487834 bytes
UE4Editor_ImageWrapper!png_error() + 107 bytes
UE4Editor_ImageWrapper!png_chunk_error() + 49 bytes
UE4Editor_ImageWrapper!png_chunk_benign_error() + 30 bytes
UE4Editor_ImageWrapper!png_crc_finish() + 249 bytes
UE4Editor_ImageWrapper!png_read_row() + 508 bytes
UE4Editor_ImageWrapper!png_read_image() + 190 bytes
UE4Editor_ImageWrapper!png_read_png() + 496 bytes
UE4Editor_ImageWrapper!FPngImageWrapper::UncompressPNGData() + 1183 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:311]
UE4Editor_ImageWrapper!FPngImageWrapper::Uncompress() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:178]
UE4Editor_ImageWrapper!FImageWrapperBase::GetRaw() + 57 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\imagewrapperbase.cpp:58]
UE4Editor_Engine!FTextureSource::GetMipData() + 541 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture.cpp:661]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::GetSourceMips() + 756 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:834]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::GetBuildInfo() + 431 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:720]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::Finalize() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:910]
UE4Editor_Engine!FTexturePlatformData::FinishCache() + 202 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:988]
UE4Editor_Engine!UTexture::FinishCachePlatformData() + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:1574]
UE4Editor_Engine!UTexture2D::PostLoad() + 64 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:356]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_Engine!UMaterial::PostLoad() + 2822 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:2020]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_CoreUObject!EndLoad() + 1724 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1126]
UE4Editor_CoreUObject!LoadPackageInternal() + 2248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:906]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() + 5034 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2245]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() + 349 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor_UnrealEd!UEditorEngine::Exec() + 797 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() + 789 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap'::8’::FLocal::HandleLevelsChosen() + 222 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1779]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance const & ptr64)>::ExecuteIfSafe() + 13 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_UnrealEd!FEditorFileUtils::OpenLevelPickingDialog'::2’::FLocal::OnLevelsSelected() + 485 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1570]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance const & ptr64),TBaseDelegate const & ptr64> >::ExecuteIfSafe() + 50 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:922]
UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() + 141 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetdialog.cpp:486]
UE4Editor_ContentBrowser!SAssetDialog::OnAssetsActivated() + 70 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetdialog.cpp:403]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper cdecl(TArray const & ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() + 87 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void cdecl(TArray const & ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() + 71 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!SAssetPicker::HandleAssetsActivated() + 167 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetpicker.cpp:393]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper cdecl(TArray const & ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() + 87 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void cdecl(TArray const & ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() + 71 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() + 823 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper cdecl(TSharedPtr)>::Execute() + 97 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void cdecl(TSharedPtr)>::ExecuteIfSafe() + 90 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() + 86 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() + 63 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() + 223 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
UE4Editor_Slate!::operator()() + 30 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
UE4Editor_Slate!FEventRouter::Route >() + 189 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() + 471 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3919]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() + 315 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3900]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3176 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1315]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]