I can’t maintain a constant/smooth texture/color with modular meshes or meshes with multiple elements. For example, on this basic rock model with 2 elements (see below), if I put a material on it, even a very basic and uniform texture, the seam is visible between the 2 parts. In this tutorial (https://www.youtube.com/watch?v=_eruvJhZ460), the guy can fix this easy very easily : He simply reduces the Static Lighting Level. But in my case, it does’nt work. On discord, some guys tell me the issue could also come from bad UVs. I tried my best to redo a more clean UV unwrap (I’m not very good into UV unwrap, I must admit…) but it still does’nt work. This is the rock model and his UVs :
Someone can help me ?