I’m trying to launch my Unreal 4.27 project on Oculus Quest 2 but the system gives me this error:
> LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘D:\Unreal-Cache\Progetti\Test\Binaries\Android\Test.target’. Check that this target has been built.
> LogPlayLevel: (see C:\Users\Utente\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal-Cache+UE_4.27\Log.txt for full exception trace)
> LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
> LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.007991
> LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000038
> LogPlayLevel: BUILD FAILED
> PackagingResults: Error: Launch failed! Missing UE4Game binary.
> You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
Can someone help me?