Yeah, man I did. I tried all the location rules, each with and without “weld simulated bodies” checked, but nothing seems to make a difference.
So, how is this “AttachToComponent” node supposed to work, anyway? What happens when you use it?
I’m using it in the third person template. I want the player to be able to attach himself to the walls and floors, so that strong winds can no longer push him, or if the walls are moving, he’ll move along with them.
I already have a wall and ledge grab mechanic in my game well and working, as well as the ability to move around while climbing. But it doesn’t work if the walls are moving, in which case the character won’t stay “attached” to the wall/ledge.
But for starters, I was just seeing what would happen if I attached him to the ground, and it’s nothing like I expected.