# i cant do the bluprints

**URL:** <https://forums.unrealengine.com/t/i-cant-do-the-bluprints/613920>\
**Category:** Editor Scripting\
**Tags:** ImportExport, unreal-engine, question, UE4-27\
**Created:** [July 25, 2022, 3:06pm UTC](https://forums.unrealengine.com/t/i-cant-do-the-bluprints/613920 "2022-07-25T15:06:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SuperGamerPlaer1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SuperGamerPlaer1](https://forums.unrealengine.com/u/SuperGamerPlaer1)\
**Post date:** [July 25, 2022, 3:06pm UTC](https://forums.unrealengine.com/t/i-cant-do-the-bluprints/613920/1 "2022-07-25T15:06:43Z")

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i am making a horror game and when my enemy is chasing me a music starts. The problem is that i have a background music. and when my enemy is chasing me the background music dodoesn’t stop please help!

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**Author:** ![ebuch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ebuch/32/1071060_2.png) [@ebuch](https://forums.unrealengine.com/u/ebuch)\
**Post date:** [July 25, 2022, 8:18pm UTC](https://forums.unrealengine.com/t/i-cant-do-the-bluprints/613920/2 "2022-07-25T20:18:55Z")

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You could use the “Fade Out” node to stop the background music when the chase music begins. If you need more complex music interactions it might be useful to set up a music manager blueprint to handle what music plays and when.
