i cant create new project

프로젝트를 컴파일할 수 없었습니다. Visual Studio에서 여시겠습니까?

Running D:/Epic Games/UnrealEngine5/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“D:/lsmUE5/UE5_cpp_Study1/UE5_cpp_Study1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Dimfog\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for UE5_cpp_Study1Editor (no existing makefile)
@progress push 5%
Parsing headers for UE5_cpp_Study1Editor
Running UnrealHeaderTool “D:\lsmUE5\UE5_cpp_Study1\UE5_cpp_Study1.uproject” “D:\lsmUE5\UE5_cpp_Study1\Intermediate\Build\Win64\UE5_cpp_Study1Editor\Development\UE5_cpp_Study1Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Dimfog\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for UE5_cpp_Study1Editor in 0.9595036 seconds
@progress pop
Building UE5_cpp_Study1Editor…
Using Visual Studio 2022 14.39.33519 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.20348.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from UE5_cpp_Study1 unity file: UE5_cpp_Study1.cpp, UE5_cpp_Study1Character.cpp, UE5_cpp_Study1GameMode.cpp
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Building 11 actions with 11 processes…
[1/11] Resource Default.rc2
[2/11] Compile SharedPCH.Engine.ShadowErrors.cpp
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): error C2440: ‘’: 'const From *'에서 ‘TStringConversion<TStringConvert<From,To>,128>’(으)로 변환할 수 없습니다.
with
[
From=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion’: 모든 인수 형식을 변환할 수 있는 오버로드된 함수가 없습니다.
with
[
From=TCHAR,
To=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(689): note: 'TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)'일 수 있습니다.
with
[
From=TCHAR,
To=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)’: 인수 1을(를) 'const From *'에서 ‘const StringConv::FUnused *’(으)로 변환할 수 없습니다.
with
[
From=TCHAR,
To=ANSICHAR
]
and
[
From=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: 가리킨 형식이 관련이 없습니다. 변환하려면 reinterpret_cast, C 스타일 캐스트 또는 괄호가 있는 함수 스타일 캐스트가 필요합니다.
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(737): note: 또는 ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(FromRangeType &&)’
with
[
From=TCHAR,
To=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(698): note: 또는 ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *,int32)’
with
[
From=TCHAR,
To=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(677): note: 또는 ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *)’
with
[
From=TCHAR,
To=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: 인수 목록 '(const From *)'을(를) 일치시키는 동안
with
[
From=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: 템플릿 인스턴스화 컨텍스트(가장 오래된 인스턴스화 컨텍스트)가
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Misc\SecureHash.h(75): note: 컴파일되는 함수 템플릿 인스턴스화 'auto StringCast<ANSICHAR,128,TCHAR>(const From *)'에 대한 참조를 확인하세요.
with
[
From=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): error C2440: ‘’: 'const From *'에서 ‘TStringConversion<TStringConvert<From,To>,128>’(으)로 변환할 수 없습니다.
with
[
From=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion’: 모든 인수 형식을 변환할 수 있는 오버로드된 함수가 없습니다.
with
[
From=ANSICHAR,
To=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(689): note: 'TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)'일 수 있습니다.
with
[
From=ANSICHAR,
To=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)’: 인수 1을(를) 'const From *'에서 ‘const StringConv::FUnused *’(으)로 변환할 수 없습니다.
with
[
From=ANSICHAR,
To=TCHAR
]
and
[
From=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: 가리킨 형식이 관련이 없습니다. 변환하려면 reinterpret_cast, C 스타일 캐스트 또는 괄호가 있는 함수 스타일 캐스트가 필요합니다.
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(737): note: 또는 ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(FromRangeType &&)’
with
[
From=ANSICHAR,
To=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(698): note: 또는 ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *,int32)’
with
[
From=ANSICHAR,
To=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(677): note: 또는 ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *)’
with
[
From=ANSICHAR,
To=TCHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: 인수 목록 '(const From *)'을(를) 일치시키는 동안
with
[
From=ANSICHAR
]
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: 템플릿 인스턴스화 컨텍스트(가장 오래된 인스턴스화 컨텍스트)가
D:\Epic Games\UnrealEngine5\UE_5.0\Engine\Source\Runtime\TypedElementFramework\Public\Elements\Framework\TypedElementData.h(64): note: 컴파일되는 함수 템플릿 인스턴스화 'auto StringCast<TCHAR,128,ANSICHAR>(const From *)'에 대한 참조를 확인하세요.
with
[
From=ANSICHAR
]

cant even start project omg…

I am also getting the same problem i tried many way but I not got the solution.
If you clear the error then please tell me