the eye_dist factor in [camera] is not working because the factor is always the same and very high. Same problem occur regardless of the configuration. Here’s one:
[info] version="23"
[cluster_node] id="main_node" addr="127.0.0.1" window="main_wnd" master="true" sound="true"
[window] id="main_wnd" viewports="vp_left" fullscreen="true" resx="2560" resy="1440"
[viewport] id="vp_left" X=0 Y=0 width=2560 height=1440 projection=proj_cam camera=cam_main gpu_node=1
[projection] id=proj_cam type=camera
[screen] id="scr_main" loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=0.053,Y=0.03" loc="X=0,Y=0,Z=0"
[camera] id=cam_main loc="X=0,Y=0,Z=0" eye_swap="false" eye_dist="0.064" force_offset="0"
I tested with:
- different configuration
- different project
- different camera setup
Maybe I somehow broke nDisplay because it worked fine previously.