I create a socket on a bone, but it says can’t place socket on inherited or something.
When I create a new mesh without any blueprints then it works when I create a blueprint for it, but as soon as I start to add movement controls it doesn’t work anymore?
You may have added the socket on a bone that doesn’t exist on the skeleton you are using.
make sure your animation/mesh are both using the skeleton you added the socket to.
if they aren’t, you can always also add the socket to the skeleton they are utilizing…