There is a mechanic in my game that allows you to disable doors and go on pressure plates. but when I disable the original door it works but when I go to disable the duplicate door it doesn’t work same for the pressure plates. example video:
Hey there @VortexGamezz! This looks like it might be referencing something specific, so duplicates may not work correctly. For example, if your logic is checking for an actor of that class or a variable that you had to set manually it won’t be applicable on the duplicates. I’d have to see the blueprints to give a more specific answer however.
Nvm all I had to do was put the door and the pressure plate in one actor. and the laser door the get-actor node was messing everything up. thanks though.
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