I cannot get filtered Collison to work

Thank You Clock Work,

That was a great video. I went through it, but the results are the same.

I am at a total loss as to what is going on at this point. As a sanity check I created a simple NPC 4.27 project, created a npc object type in edit project settings and set that in a cube static mesh and it worked fine.

I then switched to version 5 and it worked there too.

I cannot get the NPC to walk through any blockers in my project. It won’t even generate overlap events. I have a print string set on begin overlap in my npc and the cube and nothing shows up.

I’m guessing there is something wrong with my NPC but I can not figure out what. I have set its object type to npc in the collision settings and allowed that in the blocker but it will not work.

This is very frustrating because after watching that video and making it work it seems so simple.

Any ideas on what might be wrong with my npc?

Thanks,

Arthur