Hello people, I seem to be not able to use this node correctly.
It is okay when I set this up to my character which is Third Person Character Blueprint by default.
However, I want it to get the location of my weapon. So i set the whole thing up into my weapon… And then nothing seems to work.
My weapon is a weapon which you attach it to a socket once the game starts with Event Begin Play node.
Thank you for your help, I could not get it right but still thanks. I will try another solutions if I can find some.
It worked but it wasn’t shooting from the right position. I will see if I can find anything. If there are people who knows the solutions please help.
Regarding the right transform, you problably want to look into Sockets.
You can just ask for Mesh->GetSocketTransform and pass that to the SpawnActor function.