I’ll let the image illustrate my question. I have spent so so many hours trying to firgure this out! Please guide me in the right direction. If I’ve understood it correctly, the material for the player character is a rectangle that would fit different character assets - and I have no clue why the engine keeps track of the old character shape when I deleted everything in the new sheet and imported a totally different looking character.
I have tried to reimport. Should I reimport the .tga or the .psd? I asks for the .tga by default it seems, but as I reimport the .tga - the material file for the sprites goes blank, like this:
if you did it as a tga and you re getting the old alpha channel i d suspect you re saving your tga as 24 bit and not 32 bit, ie no new alpha channel to overwrite the old one