I am attempting to create a build from unreal to gearvr. I have installed codeworks package and appropriately placed the osig file. Currently I am stuck at “compile failed” when I attempt to build out a C++ blueprint. Can you please help me get the build pipeline working for gearVR?
Below is the message I am getting currently.
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The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject6 Development Win64
-project=“C:/Users/ABT-MTD/Documents/Unreal Projects/MyProject6/MyProject6.uproject”
-editorrecompile -progress -NoHotReloadFromIDE Performing full C++ include scan (building a new target) Creating makefile for MyProject6 (no existing makefile) @progress push 5% Parsing headers for MyProject6Editor Running UnrealHeaderTool “C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\MyProject6.uproject” “C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\MyProject6Editor\Development\MyProject6Editor.uhtmanifest”
-LogCmds=“loginit warning, logexit warning, logdatabase error”
-Unattended -WarningsAsErrors -installed Reflection code generated for MyProject6Editor in 4.700584 seconds @progress pop Performing 11 actions (4 in parallel) [3/11] Resource PCLaunch.rc [2/11] Resource ModuleVersionResource.rc.inl PCH.MyProject6.cpp MyProject6.cpp MyProject6HUD.cpp MyProject6GameMode.cpp MyProject6Character.cpp MyProject6Projectile.cpp MyProject6.generated.cpp [10/11] Link UE4Editor-MyProject6.dll [11/11] Link UE4Editor-MyProject6.lib Creating library C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject6.lib and object C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject6.exp Creating library C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject6.suppressed.lib and object C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject6.suppressed.exp MyProject6GameMode.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl AGameModeBase::SetPause(class APlayerController *,class TBaseDelegate)” (?SetPause@AGameModeBase@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a?$TBaseDelegate@_N$$$V@@@Z) MyProject6.generated.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl AGameModeBase::SetPause(class APlayerController *,class TBaseDelegate)” (?SetPause@AGameModeBase@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a?$TBaseDelegate@_N$$$V@@@Z) C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Binaries\Win64\UE4Editor-MyProject6.dll : fatal error LNK1120: 1 unresolved externals ERROR: UBT ERROR: Failed to produce item: C:\Users\ABT-MTD\Documents\Unreal Projects\MyProject6\Binaries\Win64\UE4Editor-MyProject6.dll Total build time: 40.44 seconds (Local executor: 0.00 seconds)
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