My friend and me are in university and are working on our final project which is an FPS. I would really like to talk to someone on discord or skype maybe about current practices with in the industry when it comes to animation setup for multiple weapons a player may have equip at any given time and how that would be represented within Unreal Engine 4. Any help would be appreciated, thank you.
Layered blend per bone node is what you need. Locomotion would be treated as the base pose. Then set the bone to start at the spine (should be below the root in the hierarchy).
You’ll have a minimum of 2 blend spaces, one handles locomotion, the other handles upper body anims (like weapon swapping).