It’s exactly as the title says. This doesn’t seem like it should be complicated but I have this set up to print a string and nothing is happening. I just want the player to walk into the collider, have it change my custom boolean variable “Overlapping” to True, and then print a string when I press E as long as “Overlapping” is True.
be sure the overlap is triggering
put a print string node after the OnBeginOverlap and before the Cast
see if the print string executes
Thanks. I got it working now. I just had to move everything to the player.
As Everynone stated, enable the Input or get the Input from your Player. Like this:
or this (click on ClassDefaults and scroll down in your DetailsPanel on the right):
I’d put a print string immediately after E
- almost certain the input is not enabled in the BP.