Hi, fellow developers,
My team is developing a game with local VR player and keyboard player playing in the same time. The game have two swindow instance. I konw the framerate can’t be good if we did it this way. But we have about 45 fps in editor mode. Once we build the game, we have only about 21. That’s what really surprised me.
I have ran some tests, lower the graphic won’t fix the game, nor did losing focus cause such a framerate drops.
In this game, we have two swindow instance, I doubt that the game is rendering both VR content and normal content in each window instance even some of the content is not showing in a viewport.
And what made it worse, our designers decided to add more camera in game , to see some stuff from a certain angle. But those graphic didn’t show anything in build game, while it did show content in editor mode.
So, I suspect there is something wrong with slaterender, or slateapplication.
My target is just o restore the fps of the eidor mode for the build game.
I wonder if anyone knows where should I check to solve this problem?