the level is large enough that it extends just a bit beyond default draw range in the editor. there are also some light building errors because of the size.
under Source, I would have downsized the unplayable parts and placed them in a skybox.
is there any way I could optimize it in UE4, such as static, high LOD around the play area, and low LOD in the distance, or a skybox-like feature?
any help would be very much appreciated.