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Huge non-convex collision?

Just a quick question. Is there anyway to create a huge collision mesh with non-convex shape instead of having 100s of small convex ones?
I’m used to just create huge one for the overall map area. I’m so spoiled from using Unity I guess…

(I mean if Unity did it, shouldn’t Unreal be able to make one too? Would be a lot easier for everyone.)

Wouldn’t a huge concarve collision mesh over the whole map be inefficient as hell?

Just create collision boxes in your 3d program :slight_smile:
-> take a look at my tutorial on my channel

In Unity, collision surfaces are automatically sorted by the engine. We never have any problem with it.

It’s a lot more efficient for larger scaled game, production-wise.