# Huge apk file size for just a widget in an empty world

**URL:** <https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440>\
**Category:** Mobile\
**Tags:** apk, unreal-engine, Android\
**Created:** [May 13, 2023, 12:21pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440 "2023-05-13T12:21:45Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![neama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neama/32/729304_2.png) [@neama](https://forums.unrealengine.com/u/neama)\
**Post date:** [May 13, 2023, 12:21pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/1 "2023-05-13T12:21:45Z")

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Hi.  
I’ve just started an android project with Unreal and I’m pretty beginner on this.  
I successfully built and packaged my project and installed it in my android device. But, the apk file is about 250 MB although my Map is empty, my game content folder contains just some widgets and simple materials with small textures, and whole application logic is just some texts, textboxes & buttons.  
Does anyone knows how can we reduce final app size depending on project assets?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 13, 2023, 12:34pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/2 "2023-05-13T12:34:20Z")

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If you just did this with a default project, then probably all the plugins that are enabled by default will be having an effect.

Also, maybe this helps

> **[Reducing APK Package Size](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/ReducingAPKSize/)**
>
> How to reduce the size of your packaged Android game.

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<div class="post-metadata">

**Author:** ![neama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neama/32/729304_2.png) [@neama](https://forums.unrealengine.com/u/neama)\
**Post date:** [May 13, 2023, 12:38pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/3 "2023-05-13T12:38:51Z")

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Thanks for your reply,  
Actually I’ve done all the suggestions in that documentations and did so many researches to get to the 250mb size.  
But never tried disabling plugins. I’ll tell you if it helped.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 13, 2023, 12:39pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/4 "2023-05-13T12:39:19Z")

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A lot are used in the editor only.

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<div class="post-metadata">

**Author:** ![neama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neama/32/729304_2.png) [@neama](https://forums.unrealengine.com/u/neama)\
**Post date:** [May 13, 2023, 12:40pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/6 "2023-05-13T12:40:33Z")

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So I have to try turning them off one by one?

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 13, 2023, 12:41pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/7 "2023-05-13T12:41:28Z")

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It’s probably not a bad idea to duplicate the project first. Then just turn off everything that looks irrelevant, and try packaging.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 13, 2023, 12:43pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/8 "2023-05-13T12:43:58Z")

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In fact it recommends this in that article 🙂

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<div class="post-metadata">

**Author:** ![neama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neama/32/729304_2.png) [@neama](https://forums.unrealengine.com/u/neama)\
**Post date:** [May 13, 2023, 12:52pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/9 "2023-05-13T12:52:47Z")

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Yes but I didn’t try. I was afraid of removing something important. But I’m going to try it on a duplicated project to test it out.

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**Author:** ![shive\_1807](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shive\_1807](https://forums.unrealengine.com/u/shive_1807)\
**Post date:** [March 7, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/huge-apk-file-size-for-just-a-widget-in-an-empty-world/1164440/10 "2024-03-07T19:03:18Z")

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Did it work ?
