Thank you so much for this, @Cardin! I’ve got the project open rn and it’s so cool. I think you made a smart choice to share the project in its current state without waiting to get it perfectly polished, because this post is useful already. I get into the trap of not wanting to post things until they’re perfect, and then it just ends up with me sitting on discoveries for weeks that would be fun to share and useful to the community.
Love how you’re using flipbook materials! I hadn’t thought of using those with a sequencer. I have one flipbook material that I use for blinking eyes on characters. It’s just looping constantly.
I’m particularly interested in the Offset parameter, because I could use a sequencer to slide HUD elements on and off of the screen. Could also probably experiment with scaling or fading opacity. A while ago I actually already created a material with a texture that I could slide up from the bottom of the screen, using a sequencer. I was using an inverted cube and a normal surface material, not a post processing material on a post process volume. The inverted cube thing is something I learned about from @Rynex_FNC a while back. I’ll try to dig it back up to share.
Ultimately, I hope we can use Verse to animate UI, rather than creating a bunch of sequences. Same with most quick animations for UI or physical assets. I have a bias against using the Cinematic Sequence Device for little quick animations like UI popups or opening a door etc. Seems like such an inelegant roundabout way of moving assets around, when in Core I could have done the same thing with a few lines of Lua, even when I was a Lua newbie. Opening up a big animating window with keyframes and all that, creating and saving a sequence, hooking up a device to verse for just that one particular sequence, calling the device blah blah. I don’t wanna do it lol. I understand if it’s a big fancy cinematic but for small stuff I just want to script it. I see in the Verse digest that there are some easing functions for MoveTo etc so that I could make the animations smoother and nicer, but I haven’t looked into it yet cause I’m not a strong programmer and I would need to ask for a lot of help.