In character BP add a widget there, attach to camera, then in that Widgets details chose the HUD widget to display. then rotate and size to preference out in front of character.
should now display properly as a 3D object in both eyes.
There’s another group of settings to Disable Depth Test and apply to you your widget and set it’s distance.
Holler back and I’ll copy and paste that info from another post I made. To note I found this info and am just passing along. Not taking credit for getting this to work.
Let me know…