# HUD Mobile Options

**URL:** <https://forums.unrealengine.com/t/hud-mobile-options/2651578>\
**Category:** Feedback & Requests\
**Tags:** hud, fortnite-creative, unreal-editor-for-fortnite, UEFN, fortnite\
**Created:** [August 27, 2025, 11:22pm UTC](https://forums.unrealengine.com/t/hud-mobile-options/2651578 "2025-08-27T23:22:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mattacreates](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mattacreates/32/882863_2.png) [@mattacreates](https://forums.unrealengine.com/u/mattacreates)\
**Post date:** [August 27, 2025, 11:22pm UTC](https://forums.unrealengine.com/t/hud-mobile-options/2651578/1 "2025-08-27T23:22:16Z")

</div>

Using the HUD Controller Device and Player Info Widget Override, I have some visual elements surrounding the Fortnite HUD elements, and I have created a custom health bar. The whole widget won’t work for mobile. Is there a way to stop it from running mobile. I’d love to have a separate mobile override option or some other method to run separate widget elements if needed.
