Static radar to blueprint. A radar that is not using a camera or your location to draw where people are. The map is a defined size of the entire map.
Determine the viewable map in units i.e. 18,000x18,000.
Place a map actor at what will be concidered the corner so all lengths are a positive.
Get player distance to that in x and y.
Divide distance by max of 1800. To get location in units for scale of a 0-1 scale. Ie. If I am at 900x900 would equate to .5x.5
Multiple this by the size of the hud size of say a 512x512 to get 256x256.
Draw a dot on the HUD element at that location.
Sound about right?
I can replicate this vector and figure out a way to have a update get location of all actors of classes thier radar vector to draw on HUD?