HUD draws only the first "Draw Texture" node .

I’m connecting 2 “Draw Texture” one after an other and it draws only the first one, actually it draws them both only for the first time i do the action that trigger it, and it keeps drawing them, how ever, when i make the action that updates them, all of a sudden only the first one is responding and the second left how it was.
Is there anyway to make the HUD receive 2 or more " Draw Texture " nodes simultaneously ?

Hard to tell without seeing the graph. Are these coming off the Update HUD node (ie, are they being updated every frame?)

They should execute in order: Heres mine.