# HTML5 Browser client can't connect to dedicated server

**URL:** <https://forums.unrealengine.com/t/html5-browser-client-cant-connect-to-dedicated-server/434473>\
**Category:** Platform & Builds\
**Tags:** browser, Networking, dedicated-server, HTML5, unreal-engine, Multiplayer, question\
**Created:** [September 25, 2018, 2:15pm UTC](https://forums.unrealengine.com/t/html5-browser-client-cant-connect-to-dedicated-server/434473 "2018-09-25T14:15:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![oeelis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@oeelis](https://forums.unrealengine.com/u/oeelis)\
**Post date:** [September 25, 2018, 2:15pm UTC](https://forums.unrealengine.com/t/html5-browser-client-cant-connect-to-dedicated-server/434473/1 "2018-09-25T14:15:48Z")

</div>

I’m trying to connect a browser html5 client to a dedicated server. Connecting to the server works as a standalone client but not from a browser.  
I’m using Firefox 62.0.2 to run the game.  
The web console returns [this](https://pastebin.com/raw/ajht2wAf) when trying to connect.

Edit: It seems like the /Script/HTML5Networking.WebSocketNetDriver isn’t working. The dedicated server prints this when trying to use the WebSocketNetDriver as the only net driver:

```
CreateNamedNetDriver GameNetDriver already exists as WebSocketNetDriver_0
NetworkFailure: NetDriverCreateFailure, Error: ''

```

Is the HTML5Networking Net Driver supported at all? Or is only not working on MacServer platform?
