# HTML 5 build doesn't work offline anymore with Firefox

**URL:** <https://forums.unrealengine.com/t/html-5-build-doesnt-work-offline-anymore-with-firefox/375760>\
**Category:** Platform & Builds\
**Tags:** HTML5, packaged-build, unreal-engine, question\
**Created:** [November 8, 2016, 3:51pm UTC](https://forums.unrealengine.com/t/html-5-build-doesnt-work-offline-anymore-with-firefox/375760 "2016-11-08T15:51:11Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![anonymous\_user\_d45ec653](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d45ec653](https://forums.unrealengine.com/u/anonymous_user_d45ec653)\
**Post date:** [November 16, 2016, 4:56pm UTC](https://forums.unrealengine.com/t/html-5-build-doesnt-work-offline-anymore-with-firefox/375760/4 "2016-11-16T16:56:31Z")

</div>

Found the information I had read about Firefox from the Unreal documentation:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

_With Mozilla, game can be launch in offline  
Mozilla can bring large, high-performance applications to HTML5 and 64 bit browsers can allocate more than 512MB of memory to around 1.5 GB._

_For things to work on chrome x32 & Chromium x64  
the files need to hosted behind a web server, chrome doesn’t like direct file system access._

However, this page was updated last in March 2015, so I assume many things have changed since then.

---

_[View the full topic](https://forums.unrealengine.com/t/html-5-build-doesnt-work-offline-anymore-with-firefox/375760)._
