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HTF do I get the Oculus Touch thumbstick rotations in blueprint?

Input Axis MotionController Thumbleft_X seems to give nothing and Get MotionControllerThumbLeftX also seems to give nothing. does the button need to be pressed? Can’t be the only one who needs to do this. Any ideas?

My post #8 here is a step by step tutorial on how to add thumbstick based locomotion to the standard VR template. It includes rotation and it shows how to handle the input events.
https://forums.unrealengine.com/deve…th-touch-issue

Thanks Marco, we found that last nite, it’s very helpful! And the correct answer!! :slight_smile: