# Howto neon-light material with new tonemapper in 4.15?

**URL:** <https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431>\
**Category:** Rendering\
**Tags:** unreal-engine, Tonemapping, question\
**Created:** [February 19, 2017, 3:38pm UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431 "2017-02-19T15:38:33Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Neutronux](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neutronux/32/1194630_2.png) [@Neutronux](https://forums.unrealengine.com/u/Neutronux)\
**Post date:** [February 19, 2017, 3:38pm UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431/1 "2017-02-19T15:38:33Z")

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How can you get some neon light colors like on this image \< 4.15:

[https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/MaterialInputs/Emissive\_21.jpg](https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/MaterialInputs/Emissive_21.jpg)

Instead of somewhat fully different with 4.15:

 ![126943-screenshot.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/7/0/370845d7a245db0d80cd41346d305fb361114899.png)

The emissive colors with the new tonemapper does not look like neon-lights anymore. While this could look better in some cases its now far away from pure colored emissive lights like you would get it on pure colored neon-sign-lights, LED, scifi, fantasy, materials. In the release notes we got informed that the old tonemapper gets removed. How can we migrate to the new one without loosing the possibility to create material that looks like the old (somehow) instead colors that look whashed out towards white.

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**Author:** ![MakeBeliever](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MakeBeliever](https://forums.unrealengine.com/u/MakeBeliever)\
**Post date:** [February 20, 2017, 6:46pm UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431/2 "2017-02-20T18:46:58Z")

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![127069-tonemapper_film.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/2/d02eab5e91d5e4c9f951a62d59b3239135f417d0.png)

For my purpose console command **r.TonemapperFilm 0** helps a lot and emissive materials looks nearly like before. I also pumped up intensity of emissive color.

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**Author:** ![Neutronux](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neutronux/32/1194630_2.png) [@Neutronux](https://forums.unrealengine.com/u/Neutronux)\
**Post date:** [February 20, 2017, 8:29pm UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431/3 "2017-02-20T20:29:02Z")

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Yes I know this workaround. Thanks. However this is no real solution because the old tonemapper should be removed (4.15 release notes): “You can switch the tonemapper back by adding r.TonemapperFilm=0 to the SystemSettings section of your project’s DefaultEngine.ini. We intend to remove the old tonemapper in a future version of the engine.” - I hope there is some way to get neon-light back with the new tonemapper somehow?

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**Author:** ![anonymous\_user\_1b6f77eb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1b6f77eb](https://forums.unrealengine.com/u/anonymous_user_1b6f77eb)\
**Post date:** [March 8, 2017, 7:47pm UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431/4 "2017-03-08T19:47:27Z")

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I would also be very interested in getting a proper fix: many of my weapon fx now look flat and uninteresting.

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**Author:** ![msongparker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@msongparker](https://forums.unrealengine.com/u/msongparker)\
**Post date:** [October 11, 2017, 7:24am UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431/5 "2017-10-11T07:24:00Z")

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I have the same confusion， r.TonemapperFilm=0 help me get back my emissive colors, but glow in scene still wrong ☹  
Do you have any suggestions?

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<div class="post-metadata">

**Author:** ![Neutronux](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neutronux/32/1194630_2.png) [@Neutronux](https://forums.unrealengine.com/u/Neutronux)\
**Post date:** [October 12, 2017, 4:41pm UTC](https://forums.unrealengine.com/t/howto-neon-light-material-with-new-tonemapper-in-4-15/385431/6 "2017-10-12T16:41:22Z")

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No. There are various posts about this topic in the forum but no solution since 4.15 up to 4.17 (4.18 preview). Even worse: No yes/no/maybe regarding any solution or workaround in future but the chance of a complete removal.

Forum/answerhub posts (without solution) about this issue:  
[https://forums.unrealengine.com/unreal-engine/feedback-for-epic/117275-as-of-4-15-bloom-has-zero-artistic-control](https://forums.unrealengine.com/unreal-engine/feedback-for-epic/117275-as-of-4-15-bloom-has-zero-artistic-control)  
[https://forums.unrealengine.com/development-discussion/rendering/109759-4-15-tonemapper-is-it-possible-to-simulate-old-effects](https://forums.unrealengine.com/development-discussion/rendering/109759-4-15-tonemapper-is-it-possible-to-simulate-old-effects)  
[https://forums.unrealengine.com/development-discussion/rendering/120134-huge-map-difference-between-4-13-and-4-16?147150-Huge-map-difference-between-4-13-and-4-16=](https://forums.unrealengine.com/development-discussion/rendering/120134-huge-map-difference-between-4-13-and-4-16?147150-Huge-map-difference-between-4-13-and-4-16=)

> **[Tonemapper Issues in 4.15](https://forums.unrealengine.com/questions/557038/tonemapper-issues-in-415.html)**
>
> Hey guys First of, you're already aware of that issue https://issues.unrealengine.com/issue/UE-41065 So I've compared Tonemapper settings between 4.14 and 4.15 and noticed that r.TonemapperFilm is forced in 4.15 and enabled by default which is...

> **[Possible to Get Neon Lights Back in 4.15?](https://forums.unrealengine.com/questions/574645/is-there-any-way-to-get-neon-lights-back-in-415.html)**
>
> Hello everyone. We are all well aware of new tone mapper changes that arrived with 4.15, which unfortunately broke the emissive sci-fi bloom completely on my side. This is now impossible to achieve: Or is it? Since Epic is not really going to...

> **[4.15 colors drastically different](https://forums.unrealengine.com/questions/565082/415-colors-drastically-different.html)**
>
> colors in 4.15 ^ vs. colors in 4.14.3. the problem seems to be caused primarily by the skylight and emissive colors. i’m seeing others having issues with the tonemapper in 4.15. is this fixable?

> **[How to configure bloom in 4.15 to look like in 4.14.3](https://forums.unrealengine.com/questions/581853/how-to-configure-bloom-in-415-to-look-like-in-4143.html)**
>
> Bloom looks completely different in 4.15.1 the glow is much smaller around the object and emissive colors are burned out like in badly shoot camera footage. I changed tone mapper back to old one but this is fixing only over all contrast and not the...
