# How would you go about creating a Tron light cycle light ribbon?

**URL:** <https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-tron-light-cycle-light-ribbon/486635>\
**Category:** Rendering\
**Tags:** suggestion, static-mesh-disappea, spline-mesh-componen, unreal-engine, question\
**Created:** [July 26, 2021, 7:22pm UTC](https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-tron-light-cycle-light-ribbon/486635 "2021-07-26T19:22:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BStoneArch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BStoneArch](https://forums.unrealengine.com/u/BStoneArch)\
**Post date:** [July 26, 2021, 7:22pm UTC](https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-tron-light-cycle-light-ribbon/486635/1 "2021-07-26T19:22:33Z")

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As the title suggests, I’m trying to create a ribbon of light behind my vehicle similar to the ribbon that appears behind a light cycle in Tron. I was initially thinking that a spline behind the vehicle would work but I’m thinking there has to be a more efficient way. The ribbon of light would need to be a solid mesh that allows for collision, and it would need to disappear at a certain length (for instance, after the ribbon of light reaches a distance of 1000cm, then the tail starts to disappear so that the total length of the ribbon stays at 1000cm max. Any suggestions as to how I can get started? Thanks!

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/d/42d04d85579ae96f600a1f4638da092164b0f852.jpeg "TRON 2.0 Light Cycle") ](https://www.youtube.com/watch?v=v54y_DPh85o)
