How would you do it? Material for randomly light/dark City Building Windows

​​​​​​​HI. Even if there’s only one base material used in this example? (The lit and unlit window materials are instances of the the base building material with colour and emission parameters changed. And I don’t even think creating dynamic material instance was necessary). Do you mean that to display each window in say, multiple buildings, is a separate draw call? I’m genuinely just trying to learn. Thanks