How would you change the intensity of a normal map?

Scaling either x and y with t or z with 1/t is exactly same operation after normalization.(this is always done for normal output) Only difference is that when you scale with z you can’t get fully flat normal because t = 0 is not defined. But in reality you can just use really small t value for same effect. Difference is only single ALU so this isn’t likely most crucial optimization.