I want to make it so when the player tries to turn his character (move any direction other than forward) he has bad cornering and does not turn smoothly. Sort of like he is on Ice.
Go to the Blueprints folder in the Content browser (at the bottom of the screen)
Open up the ‘MyCharacter’ Blueprint
Select CharacterMovement (inherited) from the Components Box at the top left of the screen
Look for Ground Friction in the details panel that opens on the right of the screen – edit the value to get what you want
My character is already operating with 0 ground friction and I can’t make the number negative.