# How would one go about making a Weapon switching/pickup system similar to Halo's?

**URL:** <https://forums.unrealengine.com/t/how-would-one-go-about-making-a-weapon-switching-pickup-system-similar-to-halos/768324>\
**Category:** Blueprint\
**Tags:** gun, weapon, weapon-system, unreal-engine, please-help-me, need-help, Blueprint\
**Created:** [February 10, 2023, 10:48pm UTC](https://forums.unrealengine.com/t/how-would-one-go-about-making-a-weapon-switching-pickup-system-similar-to-halos/768324 "2023-02-10T22:48:26Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Rabbot\_06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rabbot\_06](https://forums.unrealengine.com/u/Rabbot_06)\
**Post date:** [February 10, 2023, 10:48pm UTC](https://forums.unrealengine.com/t/how-would-one-go-about-making-a-weapon-switching-pickup-system-similar-to-halos/768324/1 "2023-02-10T22:48:26Z")

</div>

Could someone point me in the right direction for making a weapon system like the one Halo uses?  
The weapon system in the halo games is quite simple, the player is able to switch between 2 weapons, and swap the currently equipped weapon out for another on the ground. I can make a system that allows for 1 weapon to be held and swapped out no problem but once I try to make one with 2 weapons, I can’t get it to work. all the systems I’ve made so far relied on the weapon base blueprint for picking it up or swapping. I thought about putting it in the characters BP but thought it would take up too much space. anyone know of a better way to go about this? Thanks to anyone who actually reads this

Btw im using blueprints.
