# How would lag compensation shooting be implemented?

**URL:** <https://forums.unrealengine.com/t/how-would-lag-compensation-shooting-be-implemented/53166>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [January 22, 2016, 7:34am UTC](https://forums.unrealengine.com/t/how-would-lag-compensation-shooting-be-implemented/53166 "2016-01-22T07:34:58Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![anonymous\_user\_1e5d5354](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1e5d5354](https://forums.unrealengine.com/u/anonymous_user_1e5d5354)\
**Post date:** [January 27, 2016, 2:47am UTC](https://forums.unrealengine.com/t/how-would-lag-compensation-shooting-be-implemented/53166/7 "2016-01-27T02:47:39Z")

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Is the UT code available somewhere? Is it written in a previous version of the unreal engine?

Edit. Found it here

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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