Let’s say i have a pole sticking out of the head of my character blueprint which uses the CharacterMovement component and its cylinder capsule. I want that pole to be a part of the cylinder capsule’s collision detection, so it blocks rotation or movement if the pole hits a wall. I tried using auto weld but that appears to only affect rigid bodies, which the cylinder capsule is not. I can’t just enable rigid body physics on the cylinder or else the character movement component won’t work.
Is there a good approach to solving this problem that doesn’t involve rewriting the character movement component?